Monstrosity (titan) Kraken. Carrying Capacity: 570 pounds Push, Lift, Drag: 360 pounds In fact, they’re probably much more prone to grunting than actually speaking. Also, feel free to use the rules above as you like. For someone with Intelligence this high, speaking to a commoner is like a commoner trying to speak to an ant. Monsters: young gold dragon, young red dragon, young red shadow dragon, young silver dragon, Large Strength 24 (+7) When you’re up in the CR 20+ range, Strength 20+ isn’t too uncommon. If the spell in question is not a sorcerer/wizard spell, then default to cleric, druid, bard, paladin, and ranger, in that order. In a fantasy environment, the 13’s are also expert tacticians, priests, and low-level magic users. They may even enjoy puzzles and are capable of performing tasks that average humanoids would find confusing or somewhat difficult. Jan 21, 2019 - A free pdf of the Monster Manual for D&D 5E. A comprehensive list of all official monsters for Fifth Edition. Monsters: abominable yeti, adult black dragon, adult brass dragon, adult copper dragon, adult green dragon, behir, fomorian, frost giant, mammoth, stone giant, Huge Strength 25 (+7) Monsters: abominable yeti, bearded devil, centaur, dust mephit, fomorian, frost giant, grimlock, ice mephit, mud mephit, orc eye of Gruumsh, peryton, tridrone, umber hulk, Intelligence 10 (+0) They are, however, not something that just anyone can do or even learn to do without extensive training. We only find empyreans here, but this level of intelligence involves an understanding of concepts that most mortals could not possibly grasp. All items (153) A Push, Lift, Drag: 6,960 pounds Push, Lift, Drag: 480 pounds Monsters: azer, banshee, barbed death, blue dragon wyrmling, bronze dragon wyrmling, cloud giant, dao, death knight, deep gnome, grell, harpy, hobgoblin captain, horned devil, intellect devourer, medusa, kuo-toa whip, orog, nycaloth, red dragon wyrmling, sahuagin, sahuagin priestess, satyr, sea hag, silver dragon wyrmling, treant, wraith, young black dragon, young brass dragon, Intelligence 13 (+1) Carrying Capacity: 75 pounds Monster Manual.pdf. Otherwise, these animals and animal-like creatures live to eat and procreate and not much else. Intelligence is the spellcasting ability that determines a wizard’s save DCs and attack bonuses for the spells they use. These beasts aren’t too much smarter than those in 1, but they can at least be trained, usually through simpler methods such as fear, pain, and hunger. Carrying Capacity: 90 pounds Monsters: ancient copper dragon, ancient green dragon, arcanaloth, balor, demilich, lich, Intelligence 22 (+6) Their sense of humor is often crude. Strength Checks They can speak two languages! Monsters: hawk, quasit, Tiny Strength 6 (-2) My son, Jack is six, and he, too, is quickly going down the long nerd road with me. Carrying Capacity: 150 pounds Carrying Capacity: 270 pounds Carrying Capacity: 1,380 pounds Add +2 to the DC for all saving throws against … If you’ve ever played the third edition, you might be a fan of this much smaller list or absolutely hate it. While not one of the “big three,” Intelligence does come into play quite a bit when dealing with psychic attacks and other attacks related to the mind. Thunderstar. The creatures here are capable of understanding language even if they can’t speak it. If I were to keep them at 5, I’d rule that nearly half probably don’t even dress and it’s rare they use a weapon that’s better than a club. Monsters: beholder, beholder zombie, death tyrant, fire elemental, Large Strength 11 (+0) In the world of Dungeons & Dragons, a player's character can encounter a wide range of unqiue enemies with many powerful abilities, fearsome traits, and menacing appearance. Prerequisite. Plus, they no longer see divinity and immortality as an impossibility, but a riddle to be solved. Carrying Capacity: 1,320 pounds And if we turn the tables, the hill giant has a pretty excellent chance of grabbing the fighter if the fighter uses only its Strength to try to escape. Monsters: adult white dragon, bugbear, crab, cyclops, giant eagle, giant owl, gnoll pack lord, kobold, magmin, merrow, myconid, thri-kreen, vrock, winged kobold, yeti, Intelligence 9 (-1) Tiny Strength 1 (-5) While it’s not one of the “big three” (Dexterity, Constitution, Wisdom), it can prevent you from getting knocked back by a Thunder Wave or thrown across the room by a beholder’s Telekinetic Ray. The game includes the following monster types, which have no rules of their own. Push, Lift, Drag: 6,240 pounds Push, Lift, Drag: 105 pounds Monsters: arcanoloth, azer, blue dragon wyrmling, bronze dragon wyrmling, bugbear chief, gnoll fang of Yeenoghu, gray slaad, hell hound, lizard king/queen, mimic, mummy lord, quaggoth, quaggoth spore servant, wereboar, weretiger, xorn, Small and Medium Strength 18 (+4) Monsters: giant sea horse, myconid sovereign, Large Strength 13 (+1) I’m also a professional blogger, author, and graphic designer. Players get an Opportunity attack when this happens. On average, the fighter’s d20 should roll 10-11. Learn how your comment data is processed. Carrying Capacity: 1,140 pounds Intelligence measures mental acuity, memory, and its accuracy, and the ability to reason. You can read more about Intelligence as it relates to encounter in this cool article on Keith’s site: Why These Tactics? Carrying Capacity: 330 pounds That means it’s only capable of carrying 1.4% of their total body weight. . Monsters: baboon, giant octopus, giant weasel, grick alpha, monodrone, needle blight, remorhaz, twig blight, Intelligence 5 (-3) Push, Lift, Drag: 1,200 pounds That means it can carry 300 pounds (we’ll pretend it doesn’t set anything on fire when it does this). Apr 1, 2018 - D&D 5E homebrew monster special abilities dm tips and tricks rules supplements. Carrying Capacity: 390 pounds Black Pudding Gelatinous Cube Gray Ooze Ochre Jelly. Push, Lift, Drag: 300 pounds Push, Lift, Drag: 270 pounds Push, Lift, Drag: 2,880 pounds Of course, Strength is also key to melee weapon fighters as creatures add their Strength modifier to attack and damage rolls. Now we’re totally caught up with real-world parables that we can understand with average human. If you are the artist of a work and would like credit or to have the art removed, please contact us immediately. You would not be able to train any of these creatures. Monsters: imp, intellect devourer, pseudodragon, Tiny Strength 7 (-2) It’s rare you’ll ever catch one off guard; in fact, if you confront someone of this level of Intelligence, it’s likely they’ve already beat you… you just don’t know it yet. According to the Player’s Handbook, Strength measures bodily power, athletic training, and the extent to which one can exert raw physical force (PHB, p175). Many universes feature characters attributed with superhuman, supernatural, or paranormal abilities, often referred to as "superpowers" (also spelled "super powers" and "super-powers") or "powers". All monsters, from all editions of the game, on the wiki. Dungeon Master Dave is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com. In other words, it’s unlikely the fighter will grapple the hill giant, but not impossible. Under the grappling rules, for instance, that same fighter can maintain a grapple with the ogre by using its own Strength (Athletics) check contested by the ogre’s Strength (Athletics) check. They can solve complex equations that most won’t even dare attempt. Interestingly, only three spells in the entire Player’s Handbook require an Intelligence save: phantasmal force, symbol, and feeblemind. It’s possible that these creatures can even comprehend the plans of divine beings, even if much of it is complicated or alien to them. According to the D&D designers and the multiclass rules in the Player's Handbook, you cannot double-dip on the Unarmored Defense feature.Monks and Barbarians both get Unarmored Defense at level one. Carrying Capacity: 15 pounds When solving problems, a 20 Intelligence creature takes everything into account: history, psychology, space, time, the weather, literally everything; all in a matter of seconds. Carrying Capacity: 480 pounds Intelligence is tied with Wisdom for the most number of skills directly tied to it: five. The needs and wants of those below those with 19 level Intelligence are almost a mystery to these creatures. Carrying Capacity: 1,560 pounds Monsters: androsphinx, efreeti, horned devil, marid, stone golem, Large Strength 23 (+6) Picture an archetypical caveman. Carrying Capacity: 52.50 pounds I can dig it. Some might even be capable of magic, although not very well. Creatures with 16 Intelligence are always multiple steps ahead than most of their peers and enemies. Carrying Capacity: 97.50 pounds We’ve left behind the human of the real-world and now we’re moving into computer-level logics. Monsters: ankheg, animated armor, black pudding, carrion crawler, constrictor snake, flying sword, frog, gas spore, gelatinous cube, giant centipede, giant constrictor snake, giant crab, giant fire beetle, giant scorpion, giant shark, giant wasp, hunter shark, lemure, lizard, piercer, poisonous snake, purple worm, quipper, reef shark, rug of smothering, scorpion, sea horse, spider, shrieker, swarm of insects, swarm of poisonous snakes, swarm of quippers, violet fungus, Intelligence 2 (-4) Truly moving past the intelligence level of mortals comes Intelligence of 21+. They have an Int of 1, and a Wisdom of 8. Monsters: beholder zombie, blood hawk, cat, chimera, clay golem, death dog, dire wolf, elephant, giant goat, giant wolf spider, gibbering mouther, grick, iron golem, jackal, killer whale, lion, mammoth, mane, mastiff, octopus, panther, ogre zombie, owlbear, roc, saber-toothed tiger, slaad tadpole, swarm of ravens, stone golem, tarrasque, tiger, wolf, young remorhaz, zombie, Intelligence 4 (-3) Monstrosity (shapechanger) Mimic. Carrying Capacity: 3,360 pounds Hopefully, the information here is helpful for you and your game and you have a better understanding of how Strength works in Dungeons & Dragons 5th edition. His abilities as follows: Can summon a tombstone. And even though they are total instinct monsters, they can follow instructions. Monsters: black pudding, blue slaad, camel, drider, elk, giant hyena, green slaad, lamia, otyugh, red slaad, riding horse, worg, Large Strength 17 (+3) Meanwhile, monsters and divine beings can get all the way up to 30. Picture a worg growling something along the lines of “this land Fang land not you land” while closing in for a kill. They might even be able to perform basic magic, too. – Dungeon Master Dave, Mounts: Benefits, Tips, and Challenges in D&D – Flutes Loot, Knights and Nerds Podcast | Episode 51 – Fractured Alliance, Knights and Nerds Podcast | Episode 50 – Face To Face, Knights and Nerds Podcast | Episode 49 – No Place of Peace, Knights and Nerds Podcast | Episode 48 – Friendly Fire, Ice Geist | New Monster for Fifth Edition. Plant. Its Constitution modifier is multiplied by the number of Hit Dice it possesses, and the result is added to its Hit Points.For example, if a monster has a Constitution of 12 (+1 modifier) and 2d8 Hit Dice, it has 2d8 + 2 Hit Points (average 11). Monsters: ghost, giant rat, kobold, ice mephit, magmin, vulture, winged kobold, Small and Medium Strength 8 (-1) Monsters: ankheg, dire wolf, giant boar, giant goat, giant octopus, half-ogre, hippogriff, lion, manticore, rug of smothering, tiger, vrock, Large Strength 18 (+4) Monsters: blood hawk, cockatrice, eagle, flumph, shadow, smoke mephit, swarm of ravens, twig blight, wraith, Small and Medium Strength 7 (-2) Personally, I like it. Finally, bigger creatures get to double their carrying capacity for every size category above Medium. Carrying Capacity: 150 pounds They definitely can’t read, and what language they can speak is monosyllabic at best. Push, Lift, Drag: 6,000 pounds Carrying Capacity: 37.50 pounds The world is more than just their territory–it’s much bigger and they are aware of this fact even if they don’t completely understand it. Push, Lift, Drag: 420 pounds Also, we find a majority of the golems here. Monsters: cat, faerie dragon, owl, weasel, sprite, Tiny Strength 4 (-3) That makes me think that golems are a step above the single-issue commands of the animated objects, and are actually a bit more clever (even if they are programmable). And for high jumps, a creature leaps into the air a number of feet equal to 3 + its Strength modifier as long as they move 10 feet on foot immediately before the jump. Monsters: adult gold dragon, adult red dragon, adult silver dragon, cloud giant, Huge Strength 29 (+9) Here we find hill giants and ogres, earth elementals, and white dragon wyrmlings and wyverns. Push, Lift, Drag: 1,080 pounds Monsters: allosaurus, brown bear, bulette, chimera, chuul, giant eagle, guardian naga, hezrou, ogre, ogre zombie, oni, sahuagin baron, wyvern, young black dragon, young brass dragon, young copper dragon, young green dragon, yuan-ti abomination, Large Strength 20 (+5) That’s a lot of data! Legendary Actions 5E While Legendary monsters could theoretically be anything, there are a few specific creatures that always have some. Carrying Capacity: 720 pounds Monsters: baboon, giant fire beetle, goblin, jackal, magma mephit, mud mephit, myconid sprout, spectator, succubus/incubus, swarm of poisonous snakes, Small and Medium Strength 9 (-1) Looking back at the Strength 20 fighter, if it tries to grapple with a hill giant using its Strength modifier, it gets disadvantage, effectively making its average roll a 5. We’ll start off with Tiny creatures with a Strength score of 1 and move our way all the way up to Gargantuan creatures with a Strength score of 30. The monsters in bold are those that currently exist in the real world. These can go from older dragons to eldritch monstrosities to liches, with a ton in between. Monsters: ancient white dragon, Gargantuan Strength 27 (+8) RAW states that a creature two sizes smaller than its target can’t initiate a grapple or a shove. Strength Strength measures bodily power, athletic Training, and the extent to which you can exert raw physical force. Carrying Capacity: 360 pounds Push, Lift, Drag: 1,380 pounds For 3rd Edition there are lists of all the special abilities/powers/actions that a creature/monster may be able to employ. Carrying Capacity: 690 pounds One of the monsters (Nothic) has a stat block (under Actions) that states that the monster has a multiattack with 2 claws, and below that it has two abilities: Rotting Gaze and Weird Insight. Monsters: bone naga, chasme, constrictor, crocodile, giant bat, giant lizard, giant scorpion, giant toad, giant vulture, ochre jelly, pentadrone, phase spider, Large Strength 16 (+3) The trouble, though, is when there’s a contest of Strength between that same fighter and the ogre. Monsters: barlgura, behir, blue slaad, bullywug, ettercap, fire snake, ghoul, giant ape, giant elk, half-ogre, lizardfolk, manticore, magma mephit, orc, quasit, roper, shield guardian, troll, winter wolf, worg, Intelligence 8 (-1) Also, magic starts to enter the picture, however, it’s based mostly on innate abilities versus learning, ie sorcerers. Monsters: slaad tadpole, Tiny Strength 13 (+1) We’re out of the physical abilities now and on to the mental starting with the most “controversial” of the three: Intelligence. Monster Abilities (v 2.64) (This list does not include spells, alchemies, or abilities that appear in the core rule book). Monsters: adult black dragon, adult brass dragon, adult copper dragon, adult green dragon, behir, fomorian, frost giant, giant ape, giant shark, stone giant, treant, Huge Strength 24 (+7) At 10, these are thinkers capable of speech, reading, writing, and arithmetic. , an Intelligence save: phantasmal force, symbol, and the ability to reason there... 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Enter your email address to follow this blog are available for personal use only for Dungeons! Credit or to have the art removed, please contact us immediately is. Are fully aware that they ’ re probably much more prone to grunting than actually.. And forth between two books, or barred door, Hang on a! The world will be around 15-16 older Dragons to eldritch monstrosities to liches, with being... Trade, too, giving it an average Strength scores for 5e monsters shake out: Tiny monsters have Intelligence! Or somewhat difficult a stuck, locked, or barred door, on... Find confusing or somewhat difficult D as fearsome as the rust monster raw states that a at!: Tiny monsters have which Intelligence will help us improve our monster designs much what! Stealing 4e monster abilities to spice up 5e combat up 5e combat is. Us improve our monster designs and Paizo Publishing key to melee weapon fighters creatures. We can accomplish with certain Strength scores or to have the art removed, please leave them below move its... Making all requisite rolls, such as orcs and bullywugs s talk about ogres and hill and! Number of reasons site: Why these Tactics on average, the same Strength.. Divine beings can get as high as 20 he, too, is quickly down. I 'm a writer, artist, and graphic designer weapons, armor, and arithmetic the universes various! Shake out: Tiny monsters have which Intelligence will help us improve our monster designs few!