When its most powerful ally or bodyguard falls in battle, it uses reanimate to put it back in play. As this dance winds on, the deathlock wight is watching for one of its foes (ideally, one who boffed at least a couple of Wisdom saves) to show signs of being badly wounded. 16 (+3) INT. You don’t just let people come along and wreck your mastermind. Now running a 5E campaign for my wife and her coworkers and loving it. Buy We See It Differently on the DMs’ Guild. Use the stat blocks of these foul fowl with the Pigeon Tactics on this blog! The deathlock is a 5th-level spellcaster. Counterspell, for instance, is a terrible waste of a scarce spell slot; darkness and hold monster are drastically inferior to hunger of Hadar and hold person; and the other new spells don’t scale, other than blight, which is nasty against a single target but offers nothing against more than one. If you’re running games, it is a must-have enhancement. This is technically true, but also almost definitely an oversight (rushed book). Death-Tyrant. Character Level is returned to 1 and experience to 0. The important thing is that once a deathlock mastermind has a target restrained, it immediately follows up on its next turn with another attack against that target, while it’s got advantage on attack rolls. Looking at the deathlock mastermind’s spell list, hunger of Hadar is replaced by garden-variety darkness; hold person is replaced by hold monster, which is a ripoff, because now it affects only one target (which can be the ranger’s wolf buddy or the wizard’s earth elemental—big whoop); spider climb is replaced by fly, a modest improvement; and blight, counterspell, crown of madness, dimension door and poison spray are new additions. Any aboveground encounters with them will always be in the dead of night. OG Invis isn’t a combat spell, it’s a pregame spell. When this happens, it switches gears and casts hold person on that foe, then rushes toward them. Free will? For one thing, more deathlock wights means more chances to cast fear, since each one can cast the spell only once. Instead, it has Multiattack (Grave Bolt × 2), Life Drain and three additional innate spells that it can cast just once per day: fear, hold person and misty step. So that introduces a positioning concern. While monstrosities seek food and territory, giants compete for status, dragons pursue power and treasure, and aberrations are after who knows what, conflicts with humanoid antagonists typically revolve around the things we don’t discuss at the dinner table: religion and politics. Partly, this is to make its enemies keep their distance; partly, it’s a test to see who fails their Wisdom saving throws. Notify me of follow-up comments by email. That being said, a deathlock mastermind doesn’t necessarily work alone—it may have other deathlocks and/or deathlock wights (see below) under its command. Armor Class. It seems like misty step would be a spell for the deathlock wight to cast when it’s ready to vamoose, but deathlock wights don’t vamoose (no self-preservation impulse, just the compulsion to serve), so there’s no need for them to use misty step that way. Chill touch is a ranged attack (the name is deceptive—I also get faked out by it on the regular), and ranged attacks have disadvantage up close. The Oath of Deliverance is an attestation that there are laws greater than the laws of governors and judges, kings and emperors—laws of freedom, justice, benevolence, and dignity. necrotic; bludgeoning, piercing, and slashing from nonmagical attacks. This is the list of Advanced Dungeons & Dragons 2nd edition monsters, an important element of that role-playing game. If it does, stay back stick with chill touch; if it doesn’t, move in and take a chance on Deathly Claw. But the deathlock mastermind is also a spellslinger that prefers to keep its distance from enemies. I should also point out that being Invisible protects against Opportunity Attacks since they specify “That you can see”. Saving Throws Int +4, Cha +5 Skills Arcana +4, History +4 Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered Damage Immunities poison Condition Immunities exhaustion, poisoned Senses darkvision 60 ft., passive Perception 11 Languages the languages it knew in life Challenge 4 (1100 XP) I got my first request to look at the deathlock a fairly long time ago, but just yesterday a reader noticed that it was finally coming up in the queue and asked: “The deathlock only gets two spell slots. Depends whether the group has an obvious healer in the bunch (cleric, druid, paladin). Bookshop Amazon Barnes & Noble TargetIndigo Kobo Google Play iBooks Libro.fm Audible. Buy Oath of Deliverance on the DMs’ Guild. The wight can have no more than twelve zombies under its control at one time. OTOH, to use upcast invisibility to make allies invisible, you have to be touching them. No “till death do us part” in this vow—that archfiend owns you after death, as well. Adventure for Levels 9-11. [/b] A deathlock doesn't require air, food, drink, or … Set the stage with some invisible buddies and lie in wait for an hour. Race: Wight Source: Neverwinter MMORPG Location: Sleeping Dragon Bridge Hit: 9 (2d6 + 2) necrotic damage.The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. You’re a deathlock, Harry! Instead, they use it to teleport close to their enemies, just before Life Draining them. “I’ve always said, the Dungeon Master is the whole world except for his players, and as a result, I spend countless hours prepping for my home group. Your email address will not be published. It can innately cast the following spells, requiring no verbal or material components: Sunlight Sensitivity. It can innately cast the following spells, requiring no verbal or material components: At will: detect magic, disguise self, mage armor 1/day each:fear, hold person, misty step Sunlight Sensitivity. Horrific Visage (Burst damage, necrotic, Causes characters to retreat), Grave Bolt … Featured in Syfy’s “The Best Loot: A Dungeons & Dragons Gift Guide”! Melee Weapon Attack: +6 to hit, reach S ft .. one target. Salvatore, Bookshop Amazon Barnes & Noble TargetIndigo Kobo Google Play iBooks. The wight makes two longsword attacks or two longbow attacks. Hit: 7 (1d8 + 3) necrotic damage. Now, about those two spell slots: Yes, warlocks’ Pact Magic dramatically limits how many leveled spells they can cast between rests. Sure, that’s canceled out by the advantage from the target’s being paralyzed, but why would you want to forgo that advantage? Proficiency bonus does work that way. Your character from now … shoon lich skull. Synonym of death grip A close struggle between two opponents in which each tries to kill the other. They were usually the remains of warlocks, reanimated by their patrons after failing to fulfill their part of a pact, but could also be created by necromancers. Credits to Chisaipete @ GitHub as he is the maker of this tool. Once a deathlock wight begins Life Draining a target, others join in, if they’re present. It knows the following warlock spells: Cantrips (at will): chill touch, eldritch blast, mage hand. Reference. Is that one die worth giving up healing suppression? 65 Items Included in Undead Pack. 14 (+2) CON. A deathlock wight uses grave bolt to immobilize enemies and horrific visage to keep them at a distance. It can use its Life Drain in place of one longsword attack. Re-roll each stat with a d20, discarding all values below 14 and re-rolling. The Monsters Know What They’re Doing: Combat Tactics for DMs, Live to Tell the Tale: Combat Tactics for PCs, Order from your favorite independent bookseller, “The Best Loot: A Dungeons & Dragons Gift Guide”. It has 6 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest, and knows the following spells: When it reaches its target’s side, it begins using Life Drain. Since deathlocks’ default spell list is better than the deathlock mastermind’s, it may let them pull the spellcasting weight instead and spend spell juice only when it absolutely must. The thing about warlocks in general is that they really depend on the scaling effect of upcasting—otherwise, what’s the point of casting a 2nd-level spell using a 5th-level slot? Their contribution stands as a beacon of hope for all adventurers! Str … Life Drain Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Aberrations Beasts Celestials Constructs Dragons Elementals Fey Fiends Giants Humanoids Monstrosities Oozes Plants Undead. If it’s on its own, once three or more enemies approach to within 30 feet of it, it switches on fear. I gave copies to the two others in our group who share in the Dungeon Mastering, and both of them came back the next time grinning rather slyly. The target dies if this effect reduces its hit point maximum to 0. Post was not sent - check your email addresses! This reduction lasts until the target finishes a long rest. What does it do afterward? Demilich. Hit: 18 ([4d8]) necrotic damage. View the Adventure. Ethereal-Material Transmutation:Recreate your character. Grave Bolt Ranged Spell Attack: +5 to hit, range 120 ft., one target. Pacts formed with supernatural patrons tend not to have escape clauses, and the penalties for breaking them can be unpleasant. A monster with lots of spell slots, whose only encounter of the day is likely to be its first run-in with the PCs, can pull out all the stops—if it has time. Nearly all low-level undead have little to no AC bonus other than their Dex, so a Deathlock will probably grant constant Mage Armor to any and all undead minions. All other warlock-type npcs and enemies have the “self-only” rider attached. It’s not just inference. The Deathlock Wight is an elite arcane striker encountered in the Sleeping Dragon Bridge instance. I won’t delve into the strategies underlying all the patron-specific spell lists—you can figure them out yourself by looking at them the way I do above—except to note that each one has not just a different overall flavor but a different approach to combat. Required fields are marked *. Foes who succeed on the first save and keep coming, if they look at all hale, are ones to avoid! Bestiary. Examining combat roles, class features, party composition, positioning, debilitating conditions, attacking combinations, action economy, and the ever-important consideration of the best ways to run away, Live to Tell the Tale will help you get the most out of your character’s abilities. Banshee. Keith’s book grounds villains in specificity, motivation, and tactics—so much so that players will love to hate ’em. The Fiend list—which includes burning hands (7d6 fire damage), command (five targets), fireball (10d6), flame strike, hellish rebuke (5d10), scorching ray (six rays) and wall of fire (7d8)—is so strong, it almost merits promoting the deathlock mastermind to CR 9. The deathlock wight’s spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). 30 ft. STR. For another, a deathlock mastermind’s Grave Bolts can restrain targets, giving deathlock wights an opening to rush them with a misty step/Life Drain combo. Instead, it has Multiattack (Grave Bolt × 2), Life Drain and three additional innate spells that it can cast just once per day: fear, hold person and misty step. But combat is assumed to last only three rounds, on average; sometimes it runs as many as five, and occasionally, it’s over in two. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The wight's innate spellcasting ability is Charisma (spell save DC 13). Being compelled to serve their patrons, deathlocks have a short-circuited self-preservation instinct and make no attempt to save themselves no matter how badly injured they are, unless their patrons are actively observing and consider them more useful undead than dead. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. your own Pins on Pinterest 12 (15 with mage armor) Hit Points. Thus, a spell like crown of madness, which is no better if cast at 5th level than at 2nd level, has too high an opportunity cost to even consider. Life Drain. Every one of these beats the default list, hands down. They also have a chance of restraining a target on a hit, requiring a DC 16 Strength save to resist. Deathlocks were undead spellcasters bound to serve a master. One of the better ways to arrange this encounter is to put one or two Deathlock Wights in some hard-to-reach places, … [Player character] warlocks are built around recharging with a short rest every battle, but enemies rarely survive to return for a second battle, and with its pathetic stats, the only way it’s going to survive is by casting invisibility—and if it saves a spell slot for that, it’s down to one spell slot.”, Well, first of all, let’s look at whether the premises of this question are true. It regains its expended spell slots when it finishes a short or long rest. The Deathlock Wight is a monster in 5th ed. Hit: 9 (2d6 + 2) necrotic damage. I can see your point, since he has third level spells he is the equivalent to a fifth level caster, but I always assumed that for the purpose of cantrips, we equate challenge rating (CR) with player level of the same level. Ranged 10; affects a destroyed undead creature of a level no higher than the deathlock wight’s level +2; the target stands as a free action with a number of hit points equal to one-half its bloodied value (rounded down). It can use its Life Drain in place of one longsword attack. Bereft of much of its magic, a deathlock wight lingers between the warlock it was and the deathly existence of a wight- a special punishment meted out by certain patrons and necromancers . The deathlock's innate spellcasting abilityis Charisma (spell save DC 14). A humanoid slain by this attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed. Factions represent the players in these conflicts. Eidolon. Click to share on Twitter (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Tumblr (Opens in new window), Click to email this to a friend (Opens in new window). deathlock spirit undead. Aside from that, thank you for your point about how the Deathlock’s goal won’t necessarily be to deal with the PC’s. Any others join in the Life Draining fun. Dead in Thay, by Scott Fitzgerald Gray, was originally produced in 2014 as an adventure for the D&D Encounters organized play program.At that time, it also served as a playtest for the rules that … The Great Old One list includes dissonant whispers (7d6), dominate person, Evard’s black tentacles (potential to restrain), hunger of Hadar and telekinesis. [b]Un dead Nature. The Archfey list does include greater invisibility, along with dominate beast, dominate person, hunger of Hadar (which doesn’t scale but is still better than darkness) and sleep. Tend not to have Oct 5, 2019 - this Pin was discovered Nicole. Giving * Invisibility * just let people come along and wreck your mastermind only if... Leveled spells and try to figure out what situations each one can cast the spell only.! 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